Post by Josmyn Martell on Aug 4, 2012 11:19:12 GMT -5
Here is the site shop. You can buy armour, arms, horses, and animal companions with the gold you accumulate. To make a purchase from the shop, post it in your character update thread. If there is an item you would like to see in the shop, contact a staff member with your idea and we'll try to work it in. Enjoy!
WEAPONS
RANGED
BLUDGEONING
SLASHING
PIERCING
ARMOUR
HORSES
Destrier - Destriers are tall, strong, splendid animals and are often high spirited. Destriers give knights a majestic air at tournaments. They are normally the most valuable type of horse, being well bred and highly trained. Some even consider them too valuable to risk in war thus the courser is the preferred mount for fighting. 1500G
Courser - Lighter than destriers and less costly, coursers are still beautiful animals. Coursers are also strong and fast, fit for war and for hunting. Warhorses are usually coursers. The expected mount of knights and nobility when they find themselves in combat or jousting situations. 1000G
Palfrey - The distinguishing characteristic of a palfrey is its ambling capability that makes it a more comfortable mount for long riding journeys. Even royalty and high nobility will often be seen riding palfreys, although they are not meant for combat or jousting. 800G
Garron - North of the Wall, Garrons are the only reasonable choice of horse. Among horses, garrons are notable for their capability to deal with irregular terrain and cold temperatures. 800G
Rounsey - a strong and capable steed of no particular breeding. Although rounseys are perfectly capable war horses, they are relegated to hedge knights, squires, and non-knightly men-at-arms. 700G
Sand Steed - Found in Dorne, it is a smaller than normal warhorse and cannot bear the weight of the armor (barding) that a warhorse usually wears. They are able to run for a day and a half before tiring. 800G
Pony - a horse that is noticeably small even when fully grown. Useful as children's mount, for driving charts and for carrying cargo and even riding (for riders of compatible size, of course). Ponys are not inherently less athletic or less capable than ordinary horses. 650G
WEAPONS
RANGED
Weapon | Cost | Weapon Information |
Crossbow | 600 Gold | Two Handed | Piercing | Projectile - Short Range | Non-Magical Crossbows are designed for heavier damage than bows, but they are more cumbersome to use and carry. This one is simple and practical, and favoured for its durability. |
Short Bow | 400 Gold | Two Handed | Piercing | Projectile - Short Range | Non-Magical Similar to the longbow but short and compact in design, this bow is ideal for quick, sharp shooting. It is made for speed and light to travel with. |
Long Bow | 600 Gold | Two Handed | Piercing | Projectile - Long Range | Non-Magical This beautifully crafted long bow is designed for distance shooting, and is elegantly made of rosewood. It's light and easy to handle, though has nothing else special about it. Just a simple, well-made weapon. |
Recurved Bow | 600 Gold | Two Handed | Piercing | Projectile - Long Range | Non-Magical This small bow is double-curved and made from laminated horn, wood, or bone.The Dothraki and Dornishmen especially favour them, for these bows can be fired from horseback primarily to lay down arrow storms rather than pick individual targets. |
Throwing Knives | 200 Gold | One Handed | Piercing | Projectile - Short Range | Non-Magical These finely crafted knives are built for throwing. They are light and streamlined, making them quick and versatile. Just remember to pull them out of the bodies once you've slain your foes! |
BLUDGEONING
Weapon | Cost | Weapon Information |
Wooden Staff | 100 Gold | Two Handed | Bludgeoning | Non-Magical A finely crafted, solid oak staff. This is the weapon of choice for Mages, monks and adventures who travel great distances; it’s also favoured by the elderly, as a walking stick. |
Club/Cudgel | 200 Gold | One/Two Handed | Bludgeoning | Non-Magical A short club fashioned of hard wood or sometimes metal. The City Watch of King's Landing is famous for being armed with iron cudgels. |
Mace | 300 Gold | One/Two Handed | Bludgeoning | Non-Magical A blunt crushing weapon designed to smash armour, a mace consists of a heavy head of stone or metal set upon a wooden or metal shaft. The head is often flanged or studded to better penetrate armour. |
Flail | 400 Gold | One Handed | Bludgeoning | Non-Magical A military cousin to the farmer’s tool, a warrior’s flail is a length of chain attached to a short rod. At the end of the chain is a heavy metal head, either blunt like a mace or spiked like a morningstar. |
Morningstar | 450 Gold | Two Handed | Bludgeoning | Non-Magical Cousin to the flail and ball and chain, a morningstar is a length of chain connected to a long staff-like rod at one end and bears a spiked ball at the other. |
Maul | 500 Gold | One/Two Handed | Bludgeoning | Non-Magical Smaller than its cousin, the warhammer, a maul is cheaper, less cumbersome weapon designed to deal similar damage. Used by guards and men-at-arms, mauls are great weapons for deterring opponents. |
Warhammer | 600 Gold | Two Handed | Bludgeoning | Non-Magical Extremely heavy, the battle hammer is built for brute force rather than detailed finesse. Favoured by larger individuals, it can be extremely cumbersome and slow, leaving yourself wide open for attack - if your opponent survives long enough. |
SLASHING
Weapon | Cost | Weapon Information |
Dagger | 150 Gold | One Handed | Slashing | Non-Magical Daggers are weapons of speed, dexterity and deadly skill. This one is elegant and has an ornate hilt, with a razor sharp blade that has the potential to be coated with poison to make it even more lethal. However, daggers mean getting very close to targets, which is in itself its own risk. |
Hand Axe | 250 Gold | One Handed | Slashing | Non-Magical| A warrior’s version of a hatchet, smaller than a battleaxe and balanced to be thrown. These short-hafted axes are used by the Ironmen to dance the finger dance. |
Long Axe | 400 Gold | Two Handed | Slashing | Non-Magical A greater cousin to the battleaxe, this two-handed weapon may end in a double-bladed axe head or may have a spike on one side. |
Battle Axe | 600 Gold | Two Handed | Slashing | Non-Magical Crowned with a double-bladed axe head, the battle axe is a weapon of war and not a peasant's tool. It is a heavy weapon and needs strength to wield, but it can deliver a powerful hit and is surprisingly versatile. |
Great Sword | 1,000 Gold | Two Handed | Slashing | Non-Magical The largest and heaviest of the swords, as well as the most powerful. With a blade thicker than a persons arm, the great sword can often function as a bludgeon as much as a blade. It is slow but deadly, and because of its size it must be wielded with two hands. |
Bastard Sword | 800 Gold | One/Two Handed | Slashing | Non-Magical Also known as a hand-and-a-half sword, the bastard sword can be wielded with only one hand but is made with a longer grip and handle so that the second hand can provide extra leverage and force. |
Long Sword | 600 Gold | One Handed | Slashing | Non-Magical The long sword is the standard weapon of any Westerosi knight. Around three and a foot long and of polished castle forged steel, a long sword is a symbol of knighthood and nobility. It is double-edged, and mounted on a hilt with a heavy cross-guard. |
Short Sword | 400 Gold | One Handed | Slashing | Non-Magical Slightly shorter and more compact, this simple sword is like a smaller version of the long sword. It is slightly lighter and faster and made of the same castle forged steel as its longer brothers. |
Arakh Blade | 600 Gold | One/Two Handed | Slashing | Non-Magical Dothraki warriors favour this long curved sword. This sword has no guard and sports a curved blade-like a scythe that forces the user to use a style of sword fighting generally unseen in Westeros. |
Braavosi Blade | 450 Gold | One Handed | Slashing/Piercing | Non-Magical Slender swords, edged and balanced for the thrust. The Water Dancers of Braavos made these narrow-bladed swords famous, though they can be found throughout the Free Cities. |
PIERCING
Weapon | Cost | Weapon Information |
War Lance | 800 Gold | Two Handed | Piercing | Non-Magical A weapon of knights and heavy cavalry, lances are normally 8-10 feet long, made of turned ash, and banded to prevent splitting. The lance is tipped with a sharpened steel point and is normally used for a single charge before becoming too unwieldy in close combat. |
Tourney Lance | 800 Gold | Two Handed | Piercing | Non-Magical Tourney lances are longer and more fragile than their battlefield cousins. Their tips are blunted to better unhorse an opponent without causing serious harm, and they are unbanded, meaning that they will often break upon impact. A tourney lance is normally 12-14 feet long and may be made from a prettier wood, such as golden wood from the Summer Isles. |
Spear | 500 Gold | Two Handed | Piercing | Non-Magical Spears are popular amongst many people for their lightweight form. They are remarkably easy to handle and no incredible skill is needed to use them, which makes them perfect for those with less training. The blade at the tip is razor sharp and the length of the weapon means you have the advantage of distance between yourself and the opponent, granting some safety that other weapons do not. |
Halberd | 700 Gold | Two Handed | Piercing/Slashing | Non-Magical Halberds are a cross between an axe and a spear. The best of both worlds, this weapon is lighter than an axe, with a long pole and a large blade on the end. However, they are long pole-arms, and so need a certain amount of strength behind them, making them sometimes awkward to use. |
ARMOUR
Armour | Cost | Armour Information |
Wooden Shield | 150 Gold | One Handed | Off-Hand | Non-Magical A basic shield, carved from hardwood, but wood nevertheless. Though weaker than steel, the advantage of a wooden shield is that an enemies weapon will sometimes get stuck on it upon impact, leaving them open for attack. Be warned, they’re not very durable. |
Military Grade Shield | 500 Gold | One Handed | Off-Hand | Non-Magical This is a standard shield, forged by fire and steel, made to catch the blades of a soldier's enemies. Durable and solid, many warriors decorate them with the sigils of their Houses of Liege Lords. These are favoured by soldiers, guards and heroes alike. |
Boiled Leather Cap | 100 Gold | Head | Non-Magical It is durable, and light-weight but it does not provide the best protection but is tough and better than nothing. |
Boiled Leather Cuirass | 300 Gold | Chest/Shoulders | Non-Magical A basic covering for the chest and shoulders. It is used by men-at-arms and guards that can not afford chainmail. Basic but better than nothing. |
Boiled Leather Greaves | 200 Gold | Hips/Legs | Non-Magical A basic covering for the lower body. Primarily used by men-at-arms and guards that can not afford chainmail. Basic but better than nothing. |
Boiled Leather Boots | 150 Gold | Lower Legs/Feet | Non-Magical Harder than typical leather boots. These provide protection for the feet and shins, protecting them better than simple oiled leather. The protection is basic but better than nothing. |
Boiled Leather Gauntlets | 200 Gold | Wrists | Non-Magical A basic covering for the wrists of every day soldiers. |
Steel Helm | 500 Gold | Head | Non-Magical Much stronger than boiled leather, a steel helm can come in many forms. What is common to all is that it covers the top of the skull to the base of the neck, either with hammered steel or a chainmail coif. |
Steel Breastplate | 1,000 Gold | Chest/Shoulders | Non-Magical This is mail shirt, is made up of large loops of metal sewn onto a sort of leather jacket that extends down to the knees. it's usually made up of steel or iron, it's can be worn over layers of leather. Favoured by city guards and men-at-arms. |
Branded Steel Greaves | 800 Gold | Hips/Legs | Non-Magical |
Reinforced Steel Boots | 600 Gold | Lower Legs/Feet | Non-Magical These boots have steel inserts in them, offering more protection to the wearer from sword slashes. |
Steel Gauntlets | 800 Gold | Wrists | Non-Magical |
Chainmail Shirt | 700 Gold | Chest/shoulders – Non-Magical Used by nobles and the low-born that can afford it, chainmail is worn over a padded shirt to better absorb blows. |
Hauberk | 1,000 Gold | Chest/Shoulders | Non-Magical This is a mail shirt, which is made up of large loops of metal sewn onto a sort of leather jacket that extends down to the knees. It's usually made up of iron or steel, and can be worn over layers of leather. Favoured by the city guards and by men-at-arms. |
Full Suit of Scale Mail | 3,000 Gold | Head + Shoulders + Chest + Legs + Feet + Wrists | Non-Magical Garment with hundreds of small plates stitched and riveted onto it. It is flexible but provides excellent protection. It is the favoured armour of the Dornish. |
Full Suit of Plate Mail | 5,000 Gold | Head + Shoulders + Chest + Legs + Feet + Wrists | Non-Magical Worn over mail and padded surcoat. It is made from steel plates and articulated to allow for movement. Large rondels protect the juncture of arm and breast.It's vulnerabilities are at the less protected joints, places at elbows, knees, and beneath the arms. |
HORSES
Destrier - Destriers are tall, strong, splendid animals and are often high spirited. Destriers give knights a majestic air at tournaments. They are normally the most valuable type of horse, being well bred and highly trained. Some even consider them too valuable to risk in war thus the courser is the preferred mount for fighting. 1500G
Courser - Lighter than destriers and less costly, coursers are still beautiful animals. Coursers are also strong and fast, fit for war and for hunting. Warhorses are usually coursers. The expected mount of knights and nobility when they find themselves in combat or jousting situations. 1000G
Palfrey - The distinguishing characteristic of a palfrey is its ambling capability that makes it a more comfortable mount for long riding journeys. Even royalty and high nobility will often be seen riding palfreys, although they are not meant for combat or jousting. 800G
Garron - North of the Wall, Garrons are the only reasonable choice of horse. Among horses, garrons are notable for their capability to deal with irregular terrain and cold temperatures. 800G
Rounsey - a strong and capable steed of no particular breeding. Although rounseys are perfectly capable war horses, they are relegated to hedge knights, squires, and non-knightly men-at-arms. 700G
Sand Steed - Found in Dorne, it is a smaller than normal warhorse and cannot bear the weight of the armor (barding) that a warhorse usually wears. They are able to run for a day and a half before tiring. 800G
Pony - a horse that is noticeably small even when fully grown. Useful as children's mount, for driving charts and for carrying cargo and even riding (for riders of compatible size, of course). Ponys are not inherently less athletic or less capable than ordinary horses. 650G